Industry professional with nine years of experience tightening up the graphics in level three. Since I dislike writing bios almost as much as coding HTML, let's just skip to the good part:

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www.chrislomaka.com

clomaka@yahoo.com
941 - 524 – 6095


    

EXPERTISE

  • Terrain Generation
  • Organic Modeling
  • Hard Surface Modeling  
  • PBR Texturing
  • Photogrammetry

PROGRAMS

  • zBrush
  • Maya
  • 3D Studio Max
  • Photoshop
  • Quixel
  • Substance
  • Speedtree
  • World Machine
  • Unreal

Professional Summary

Highly accomplished environment artist with extensive experience in working on AAA titles. Driven to create believable worlds that players are interested in exploring, that are visually clear, and performant. Excellent problem solver of issues requiring coordination with other teams.


Professional Experience

Urvogel Games

2016-Present

Lead Environment Artist

      Saurian

  • Took terrain from basic layout to sculpted heightmap including erosion for both normal and flooded water levels, flow data generation, and splat map creation
  • Ground material sets for six unique biomes
  • Vegetation and debris for all biomes, Speedtree assets for 14 species, each with variations throughout its life cycle.
  • Color grading all ground and vegetation assets for visual unity throughout world
  • Misc. small animals
343 Industries / Microsoft (Yoh)

2012-2015

Environment Artist

      Halo 4, Halo 5

  • Responsible for various areas of main campaign levels, creating spaces that are beautiful, clear, performant, and still flexible enough to meet ever changing design needs
  • Created assets including vegetation, caves, terrain, and hard surface futuristic architecture
Airtight Games

2012-2014

Sr. Environment Artist

      Murdered – Soul Suspect

  • Responsible for a variety of exterior buildings, terrain, interior props, materials, and extensive set-dressing
Enter the Studio

2011-2012

Environment Artist

      Transformers

  • Created arenas from concept to final, incorporating extensive Transformers lore
WB Games/Monolith/Midway/Surreal Software

2006-2011

Environment Artist

      Lord of the Rings – War in the North, This is Vegas, (unannounced titles)

  • Designed and implemented a modular road system
  • Designed a modular castle interior system
  • Created assets including Dwarven architecture, caves, terrain, trees, textures and materials, incorporating specific Lord of the Rings lore
  • Created assets including terrain materials, building exteriors and interiors
  • Responsible for various areas needing to meet very specific, and often contradictory art and design goals

Education

Ringling School of Art and Design

1994-1998

B.F.A. Computer Animation

  • Graduated With Honors